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Call Of Cthulhu: Masks Of Nyarlathotep
I started running the 1984 Call of Cthulhu campaign, Masks of Nyarlathotep. The version we’re playing is the 2014 “remaster”, which adds a whole introductory adventure and generally tidies up things.
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2025 game plan
The 2024 game plan was largely successful, and we had a strong year of roleplaying games. I hope to replicate that with a very different 2025. The calendar will be built around running Masks of Nyarlathotep.
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2024 Games retrospective
DIE is my game of the year 2024.
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Sex in Roleplaying games
I am about to run Bad Sex over the Christmas break. I am excited as well as quite understandably nervous and concerned about it.
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Blade Runner RPG: Fiery Angels
We ran the second case file, Fiery Angels, over three sessions. This is my notes on the adventure and general observations on the game after more than a dozen sessions.
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Edgerunners Mission Kit
I got the Edgerunners Mission Kit for Cyberpunk because I am a big fan of the Edgerunners anime, as well as the video game Cyberpunk 2077.
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Eat The Reich
Eat The Reich is a roleplaying game about killing Hitler to win the war. Players are a group of crack vampire commandos, coffin dropped into occupied Paris. Being a single, very contained theme of ultra violence towards nazis, it gets to build everything around delivering on that theme. How does it play?
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DIE: Bizarre Love Triangles
We played the Bizarre Love Triangles: An Ex-Crawl from the DIE RPG scenario book of the same name. These are notes on how the prewritten scenario format worked, what we liked, and where we struggled.
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Railroad adventures
A common complaint from players and game masters alike is that a specific adventure for a roleplaying game is “railroaded”. They mean that the players lack agency – that the GM is forcing them to act as an audience to the GM’s script. This is then frowned upon as bad GMing.